A system of "base camps," allow players to fast travel among various areas on the island.Health packs will not be required, and Lara's injuries will heal gradually over time. Instead Lara's health/injury level is indicated by how she looks and moves, as well as by grime/blood spatter on screen during action sequences and combat. Unlike past games, there is no health bar.However, there will be some scripted sequences that advance the story, and there is one main plot and one ending. Players can explore the island's diverse locations freely and can revisit areas as well as reach new areas as Lara's skills and equipment improve. While not strictly "open world," the game is non-linear.Players can upgrade Lara's equipment as they progress in the game. Lara starts out with practically nothing and gradually acquires each weapon and bit of gear. Weapons include a bow, pistol, rifle and shotgun, as well as an axe, which Lara uses for climbing as well as self-defense.The auto-targeting feature used in previous games has been replaced by a free-aim system.There are definitely some scary and gory bits, but the game is much more 'survival-adventure' than 'survival-horror'. Although the press has speculated on the game drifting into survival-horror territory, this is not a Resident Evil or Silent Hill type game.Tomb Raider staples like puzzles, combat, exploration and action will still be the foundation of the game but will be more realistic and more fully integrated into the basic survival storyline.The camera has also been completely revamped so as to move more dynamically and react to the in-game situation-closer to Lara in tight spaces, father back during combat, etc.The game was built using an updated version of the Legend-Underworld engine-the same engine used for Eidos Montréal's Deus Ex: Human Revolution-allowing for more realistic, physics-based interactions within the game world and much greater freedom of movement for Lara. She has appeared at various press events, though not in costume as a promotional model.
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